![]() ![]() ![]() The ending is fully explained and understood. If in the first part we had to read documents in order to understand what was going on, then this is not there. The plot is presented more clearly than in the first part.Added side quests with their stories and a twist at the end.Now there is a semblance of an open world.There are many elements that make people who accompany the three come all the way to smile, and there are also many contents that you have never thought of in his works, and even most game works are not willing to contact. but it is also a unique strange Coffee: The chaotic narrative structure, the raw and obscure plot, the repressed style and the weird black and white screen design, etc.Īs you can see, “Evil Spirit Possession” is both a tribute to the legacy left in the past and an attempt to seek breakthroughs and innovation. “Evil Spirit Possession” may also be a rare spike in the future-it has tried many types of gameplay, from shooting, action, stealth and item production, etc. After leaving Capcom and leaving Resident Evil, he still has not given up the horror survival theme that has gradually withdrawn from the front line. Mikami is an ambitious person who is particularly stubborn. From his works, you can always see a more active and diverse integration-shooting, exploration, and action elements will not become His work was blocked as a horror subject. But at least in the three eyes, simply showing the element of horror is not a superior horror game. Shinji Mikami once made an insurmountable contribution to the horror survival game: let it become the mainstream type accepted by the public, but as mentioned earlier, the “fun or scary” controversy still has no clear answer. ![]()
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